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What
is a Motion Simulator
A
motion simulator (or "sim" for short) is a stationary
base that carries a moving platform and a passenger. It duplicates
the same movements as a vehicle inside a video game or ride film
(such as a race car, airplane, or roller coaster). The overall
sensory experience is much more complete, realistic, and fun.
Motion simulators do some or all of the following movements:
The purpose of a good simulation is to
create an environment that allows the participant to become immersed
in the experience of the event. For the most realistic simulation,
the more identical the simulation is to the criterian event the
better. Video games are providing increasingly realistic sound
and visual cues. BlueTiger provides the motion and kinetics.
The key to a quality motion simulation
is to convince the rider that they are in a moving vehicle (race
car, airplane, etc.) looking out through the windshield (monitor).
The BlueTiger design provides the strongest motion and visual
cues because the seat, controls, and monitor all move with the
rider. Sophisticated high-end commercial simulators all employ
this configuration. It creates the perception that the rider
is in a moving vehicle and not moving around inside the vehicle.
Having the controls and monitor move with the rider is critical
for pitch and roll movement and position to be convincingly perceived
as acceleration, braking, and centrifugal force.
BlueTiger uses a combination of fast and
slow frequency movements proportional to action in the game to
convince the rider that they are experiencing both the dynamic
forces of acceleration, braking, and centrifugal force, and physical
position like driving up and down a hill. In addition to the
primary dynamic and physical forces, a variety of special effects
such as engine vibrations, road surface texture, bumping, etc.
are created.
There are many other secondary components
that can be added to the simulation to enhance the imersion environment.
As a general rule of thumb, the more authentic the accessories,
such as the seat, steering wheel, and joystick, the more realistic
the simulation. Conversely, the simulation can also be perfected
by eliminating distractions in the room. We encourage all sim
fans to tailor the simulation environment to best fit their own
preferences, requirements, and expectations. And, now that consumer
motion simulators are here, we hope they will also benefit game
developers who can take advantage of motion to generate new excitement
about their products.
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